Recently, we've put this mode through something of a 'baptism of fire', relying upon it for the End Game Tournament's livestreams. Although it's designed with this particular mode in mind, like our other MP systems, our spectator camera is built to be pretty modular (and extensible!). Our new End Game scenarios have additional lobby slots, where players can choose to watch the games. Nexus includes new End Game instances, alongside a bunch of improvements and additions, presented in more detail below. With its continued development, our goal has been to create a solid basis for future MP content, using the mode to design shared systems, identify / solve performance and network traffic bottlenecks, and validate improvements in other areas, such as AI, audio, and animations. END GAME 2.0ĭuring Marksmen DLC's production, we experimented with End Game, a new MP mode that sees 2 sides compete to locate and secure valuable schematics against a common enemy. Before setting out the 'core mechanics' refinements, we'll dig into some new MP content, and tie things up with an introduction to 'mod dependencies', and a peek at our new community service, 'Arma 3 Units'. On the cusp of its launch, we'd like to introduce this update, share the improvements it brings right now, and discuss where it fits within our 'bigger picture' plans. We think of Nexus as a vital stepping-stone on the path towards Arma 3 Apex simply put, it focuses upon enhancing gameplay features, content and systems. It's been an intense, rewarding experience, which resulted in the creation of our 2015-16 roadmap and, later this week, the launch of our first 'deliverable': Arma 3 Nexus Update. This period also presented us with an opportunity - namely, the pre-production of next year's expansion - to take stock of our backlog, priorities and preferences. It's been a wee while since our last major release, but the months in between have been busy! Since April, we've shared a cavalcade of significant updates (and a couple of cheeky reveals to boot).
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